![]() ![]() Once a circle touches the ground, it will detonate, searing anyone caught in their wake for moderate damage and also apply a stackable debuff. Broken Faith - causes a random pattern of aetheric (glowing blue) circles to slowly transcend from the sky into the arena.To avoid, players will need to stand behind the mirror opposite the empty space. However, one mirror will be noticeably missing, and a mirror in the centre of the platform will be pointing towards the gap, meaning the gap is not safe. If Arcane Utterance spawns Blue Mirrors, they will eventually shoot straight-line AoE's in the direction they are facing once Hades has cast Arcane Control. For reference, players can check the circular patterns on the floor, as the circles on the floor indicate the radius of the orb explosions. However, one orb will be noticeably missing within the arena, indicating where players should stand to avoid the explosions. If Arcane Utterance spawns Red Orbs, they will eventually explode in an AoE fashion once Hades casts Arcane Control. In both cases, there will always be a missing orb or mirror, which can be used to determine where a future safe spot will be present. Arcane Utterance - causes the arena to fill up with either Red Orbs or Blue Mirrors.As a result, tanks will need to decide between having one tank take both hits using an invulnerability cooldown, or organizing a tank-swap between the two hits. Unlike normal mode, Ravenous Assault will be also doubled and comes with a debuff. Ravenous Assault - Hades cleaves his primary target with a vicious AoE tank-buster.As a result, the previously safe areas will then be blasted whilst the previously unsafe areas become safe-spots. After the wall has fired, Ancient Double will cause the attack to happen again - inverted with no telegraph. To avoid being blasted, players should position themselves behind a side of the wall that does not have spikes pointing in their direction. ![]() After a brief delay, the spikes will shoot across the platform in the direction they are pointing - one half firing north while the other fires south. Bad Faith - creates a large purple wall through the centre of the arena, with each half of the wall having spikes (arrows) protruding out in different directions. ![]() Once the first cone has been fired, all players can then side-step to avoid the follow-up attack. As a result, all players should be assigned cardinal or inter-cardinal positions around the boss (like a clock) so that the cone attacks do not overlap each other. ![]()
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